OmniAlera WorldSport 3D

How to play OmniAlera WorldSport 3D

Every sport in the game, with its controls on a keyboard, a touch screen and a gamepad, what you are trying to do and how it is scored. The links open the game on the right screen; nothing starts until you press start.

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Everywhere in the game

Sports

Prototype simulations: offline practice against labelled AI athletes. Not official, no records.

100 m sprint

Try it: practise 100 m sprint Learn it as a lesson

Goal

  • Run 100 m faster than everyone else: alternate your feet in a steady rhythm of about 7 presses per second, and do not move before the gun.
Controls
ActionKeyboardTouchGamepad
Left footF / ←LLB
Right footJ / →RRB

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
2 events

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Long jump and triple jump

Try it: practise Long jump and triple jump Learn it as a lesson

Goal

  • F/J: alternate run-up strides (about 4.6 per second) · Space: take off before the board · ▲/▼: take-off angle · Esc menu
  • F/J: run-up strides (about 4.6 per second) · Space: take off before the board · then press the landing foot: hop on the same foot, step on the other · ▲/▼: take-off angle · Esc menu
Controls
ActionKeyboardTouchGamepad
Left footF / ←LLB
Right footJ / →RRB
Raise the take-off angle↑ / W▲L ↑
Lower the take-off angle↓ / S▼L ↓
Take offSpaceJumpA

Scoring

  • Longest distance or greatest height wins; your best valid attempt counts.
4 events

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Distance running and race walking

Try it: practise Distance running and race walking Learn it as a lesson

Goal

  • ▲/▼: pace (the first press starts you) · ←/→: move in or out · hold Space: kick · Esc menu
  • ▲/▼: pace (the first press starts you) · ←/→: move across the road · hold Space: kick · D: drink at a station · Esc menu
  • ▲/▼: pace (too fast draws red cards) · ←/→: move across the road · hold Space: sprint finish · D: drink · Esc menu
Controls
ActionKeyboardTouchGamepad
Faster pace↑ / W▲L ↑
Slower pace↓ / S▼L ↓
Move in← / ALL ←
Move out→ / DRL →
Kick (hold) (hold)SpaceKickA
Take a drinkD / EDrinkX

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
13 events

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Hurdles and steeplechase

Try it: practise Hurdles and steeplechase Learn it as a lesson

Goal

  • F/J: alternate strides after the gun (about 4.6 per second) · Space: jump the hurdle (best about 2 m before it) · Esc menu
  • F/J: alternate strides (about 4.1 per second; ease off on the back straight) · Space: jump (about 2 m before the hurdle) · Esc menu
  • ▲/▼: pace (the first press starts you) · ←/→: move in or out · Space: jump the barrier or the water jump · hold K: kick · Esc menu
Controls
ActionKeyboardTouchGamepad
Left footF / ←LLB
Right footJ / →RRB
Jump the hurdleSpaceJumpA
Faster pace↑ / W▲L ↑
Slower pace↓ / S▼L ↓
Move in← / ALL ←
Move out→ / DRL →
Kick (hold) (hold)K / Shift / ShiftKickX

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
6 events

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Sprints and relays: 200 m, 400 m, 4 × 100 m, 4 × 400 m

Try it: practise Sprints and relays: 200 m, 400 m, 4 × 100 m, 4 × 400 m Learn it as a lesson

Goal

  • F/J: alternate strides after the gun (about 7 per second) · inner lanes run a tighter bend · Esc menu
  • F/J: alternate strides (about 6 per second); drop to about 80 % of that rhythm on the back straight, then everything home · Esc menu
  • F/J: stride on your leg · Space: go when the incoming runner reaches your check mark, and call for the baton (or hand it over) inside the zone · Esc menu
  • F/J: stride · Space: go, then take or hand over the baton inside the zone · ▲/▼: move out or in after the break line · Esc menu
Controls
ActionKeyboardTouchGamepad
Left footF / ←LLB
Right footJ / →RRB
Go, or call for the batonSpaceGoA
Move out↑ / W▲L ↑
Move in↓ / S▼L ↓

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
9 events

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Throws: shot put, discus, hammer, javelin

Try it: practise Throws: shot put, discus, hammer, javelin Learn it as a lesson

Goal

  • F/J: start the throw, then one press on each turn beat · ▲/▼: release angle · Space: release on the last beat · Esc menu
  • F/J: start, then one press on each of the four turn beats · ▲/▼: release angle · Space: release · Esc menu
  • F/J: alternate run-up strides (about 4 per second) · Space: release about 0.2 s after your last stride, behind the arc · ▲/▼: release angle · Esc menu
Controls
ActionKeyboardTouchGamepad
Turn on the beatF / J / ←TurnX
Raise the take-off angle↑ / W▲L ↑
Lower the take-off angle↓ / S▼L ↓
Release the implementSpaceReleaseA
Left footF / ←LLB
Right footJ / →RRB

Scoring

  • Longest distance or greatest height wins; your best valid attempt counts.
8 events

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High jump and pole vault

Try it: practise High jump and pole vault Learn it as a lesson

Goal

  • F/J: alternate run-up strides (about 4.4 per second) · Space: take off near the bar · P: pass this height · Esc menu
  • ▲/▼: grip height · Q/E: standards · F/J: run-up strides (about 4.5 per second) · Space: plant the pole · P: pass · Esc menu
Controls
ActionKeyboardTouchGamepad
Left footF / ←LLB
Right footJ / →RRB
Take offSpaceJumpA
Pass this heightPPassX
Raise the grip↑ / W▲L ↑
Lower the grip↓ / S▼L ↓
Standards towards the boxQStd −B
Standards towards the matEStd +Y

Scoring

  • Longest distance or greatest height wins; your best valid attempt counts.
4 events

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Track cycling

Try it: practise Track cycling Learn it as a lesson

Goal

  • Best of three rides of three laps · G: gear before the gun · you cruise by default; hold Space to sprint, hold Shift to ease off · ▲/▼: move up or down the banking (diving down gains speed) · sit in your rival's slipstream, then come around · Esc menu
  • Three riders, three laps: each rider leads one lap and pulls off · you set the leader's effort: about 90 % on lap 1 (harder and your team loses your wheel), hold Space for full gas after · ▲/▼ cruise level · Esc menu
  • Six laps: the derny paces you for three, no passing it · you follow the wheel ahead by default; hold Space to sprint, Shift to ease off · go after the derny pulls off, about 200 m to go · Esc menu
  • Pairs: one rider races, the partner rests · C: hand sling (your partner takes over with a push) · sprints every 10 laps (5, 3, 2, 1; the last doubled), +20 for gaining a lap · you follow the wheel by default; Space sprint, Shift ease · Esc menu
  • Four races: scratch, tempo (1 point a lap from lap 4), elimination (last rider every two laps is out) and the points race · 40, 38, 36… points for places, the points race adds its points · you follow the wheel by default; Space sprint, Shift ease · Esc menu
  • Four riders, 4000 m, the time is taken on the third · you set the leader's effort (▲/▼ cruise level, Space full gas, Shift ease) · C: change the lead (the leader swings up and rejoins at the back) · Esc menu
Controls
ActionKeyboardTouchGamepad
Sprint (hold) (hold)SpaceSprintA
Ease off (hold) (hold)Shift / Shift / EEaseX
Move up the banking↑ / W▲L ↑
Move down the banking↓ / S▼L ↓
Change gear (before the gun)GGearB
Raise the cruise effort↑ / W▲L ↑
Lower the cruise effort↓ / S▼L ↓
Hand sling to your partnerC / EnterSlingB

Scoring

  • One against one: win the bout or match to go through.
  • Lowest time wins. Times are game-simulation times, not certified marks.
  • Points from every part are added up; the highest total wins.
12 events

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Alpine skiing and snowboard PGS

Try it: practise Alpine skiing and snowboard PGS Learn it as a lesson

Goal

  • Space: push out of the start · ◀/▶ carve (A/D gently) · hold ↓ to tuck, Shift to skid · ↑ just before a jump to absorb it · pass round the outside of every gate · Esc menu
  • Head to head on the red and blue courses · Space when the gates drop · ◀/▶ carve, each turn on the other edge of the board · Shift skid · round the outside of every gate · first to the line wins the heat · Esc menu
Controls
ActionKeyboardTouchGamepad
Push out of the startSpaceGOA
Carve left (hold) (hold)←◀L ←
Carve right (hold) (hold)→▶L →
Gentle turn left (hold) (hold)ALX
Gentle turn right (hold) (hold)DRB
Tuck (hold) (hold)↓ / STUCKL ↓
Skid (hold) (hold)Shift / ShiftSKIDY
Absorb before a jump↑ / WJUMPL ↑

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
  • One against one: win the bout or match to go through.
12 events

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Speed skating (long track)

Try it: practise Speed skating (long track) Learn it as a lesson

Goal

  • F/J: alternate pushes · quick running steps off the line, about 2 per second on the straights, 2.6 in the curves · Esc menu
  • F/J: alternate pushes · the rhythm zone shows the pace that lasts the distance; pushing faster spends energy you will miss at the end · Esc menu
  • F/J: alternate pushes · sit in the pack to save energy · sprints at laps 4, 8 and 12 (3, 2 and 1 points) and at the finish (60, 40, 20…) · Esc menu
  • F/J: alternate pushes · Space: change the lead (the leader drops to the back) · share the work: the time is taken on your third skater · Esc menu
Controls
ActionKeyboardTouchGamepad
Left footF / ←LLB
Right footJ / →RRB
Change the leadSpaceChangeA

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
  • Points from every part are added up; the highest total wins.
14 events

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Curling

Try it: practise Curling Learn it as a lesson

Goal

  • Arrows: move the broom · 1–6: call (draw, guard, takeout, peel, hit and roll, freeze) · T: turn · G: suggestion · Space: deliver, then hold Space to sweep hard or J to sweep · Esc menu
  • Before an end: H house or guard, P power play, Space confirms · Arrows: broom · 1–6: call · T: turn · G: suggestion · Space: deliver, then hold Space or J to sweep · Esc menu
Controls
ActionKeyboardTouchGamepad
Deliver the stone; while it runs, hold to sweep hard (hold)SpaceDeliver / sweep hardA
Hold to sweep (hold)JSweepX
Call a draw11 DrawB
Call a guard22 GuardY
Call a takeout33 TakeoutRB
Call a peel44 PeelLB
Call a hit and roll55 RollRT
Call a freeze66 FreezeLT
Switch between in-turn and out-turnTTurnR3
Take the vice-skip's suggested callGSuggestL3
Mixed doubles: put your positioned stone in the house or as the guardHHouse/guardView
Mixed doubles: power play off, left or rightPPower playR ↑
Move the broom deeper↑ / W▲L ↑
Move the broom shorter↓ / S▼L ↓
Move the broom left← / A◀L ←
Move the broom right→ / D▶L →

Scoring

  • Score more than the other team before the time or the match ends.
3 events

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Recurve archery, 70 m

Try it: practise Recurve archery, 70 m Learn it as a lesson

Goal

  • Arrows/WASD: move the sight · hold Space to draw, release Space to shoot · X: let down · aim off for the wind · Esc menu
  • ←/→/▲/▼ aim · hold Space to draw, release to shoot · one archer of a team on the line at a time: wait while a team-mate draws · X let down · Esc menu
Controls
ActionKeyboardTouchGamepad
Move the sight left← / A◀L ←
Move the sight up↑ / W▲L ↑
Move the sight down↓ / S▼L ↓
Move the sight right→ / D▶L →
Draw (hold), release to shoot (hold)SpaceDrawA
Let downXLet downX

Scoring

  • Each shot scores by how close it lands to the centre; the highest total wins.
5 events

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Swimming (pool)

Try it: practise Swimming (pool) Learn it as a lesson

Goal

  • Space: dive on the start signal, touch at the wall · F/J: alternate arm strokes (about 2 per second) · B: breathe on the next stroke · break out before 15 m · Esc menu
  • Space: start; touch to turn near each wall (tumble about 1.5 m out; butterfly and breaststroke touch at arm's reach) and at the finish · F/J: alternate strokes, slower in long races to save energy · B: breathe · break out before 15 m · relays: Space sends the next swimmer (not before the touch) · Esc menu
  • Space: start; touch with both hands at each wall and at the finish · F then J: arm pull, then leg kick, in a steady rhythm · B: breathe · break out before 15 m · Esc menu
Controls
ActionKeyboardTouchGamepad
Left arm strokeF / ←LLB
Right arm strokeJ / →RRB
Breathe on the next strokeB / ↑BreatheX
Dive (on the block) or touch the wallSpaceDive/TouchA

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
35 events

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Judo and wrestling

Try it: practise Judo and wrestling Learn it as a lesson

Goal

  • G: grip · W/↑: forward throw · S/↓: backward throw · A/←: pull (they lean forward) · D/→: push (they lean back) · Space: block (just after their attack starts: counter; underneath: escape) · throw the way they lean · attack within 45 s or get a shido · Esc menu
  • G: tie up · W/↑: throw · S/↓: takedown · E: leg attack (freestyle only) · A/←: pull · D/→: push · Space: block, counter or escape · attack the way they lean · drive them out of the circle for a point · do not back out (caution) · Esc menu
Controls
ActionKeyboardTouchGamepad
Fight for a gripGGripX
Forward throwW / ↑▲L ↑
Backward throw or takedownS / ↓▼L ↓
Pull: the opponent leans forwardA / ←◀L ←
Push: the opponent leans backD / →▶L →
Block, counter or escapeSpaceBlockA
Leg attackELegsB

Scoring

  • One against one: win the bout or match to go through.
  • Score more than the other team before the time or the match ends.
33 events

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Boxing and taekwondo

Try it: practise Boxing and taekwondo Learn it as a lesson

Goal

  • J: jab · K: cross · L: hook · hold S/↓: to the body · Space: guard · Q: slip (beats head shots, not body shots) · D/→: step in · A/←: step out · punch from range, counter when they miss · stepping in when already close is holding (caution) · Esc menu
  • K: roundhouse kick · L: front kick · I: turning kick · J: punch (trunk) · hold W/↑: kick to the head · Space: guard · Q: lean back · D/→: step in · A/←: step out · trunk 2, head 3, turning kick 4 or 5, punch 1 · stay inside the octagon · attack within 15 s or get a gam-jeom · Esc menu
Controls
ActionKeyboardTouchGamepad
Jab with the lead handJJabX
Cross: straight punch with the rear handKCrossB
HookLHookY
Hold to punch to the body (hold)S / ↓BodyL ↓
GuardSpaceGuardA
Slip or lean backQSlipRB
Step outA / ←◀L ←
Step inD / →▶L →
Roundhouse kickKRoundX
Front kickLFrontB
Turning kickITurnY
Punch to the trunkJPunchRB
Hold to kick to the head (hold)W / ↑HeadL ↑

Scoring

  • One against one: win the bout or match to go through.
21 events

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Badminton, table tennis and tennis

Try it: practise Badminton, table tennis and tennis Learn it as a lesson

Goal

  • W/A/S/D or arrows: run (auto-run to the shuttle when no key is held; M toggles it) · Space/J: serve or drive · K: clear · U: lift · L: drop · I: smash · hold Q / E: aim left / right · start the swing just before the shuttle arrives: the timing bar says early or late · let a shuttle that is going out drop · Esc menu
  • W/A/S/D or arrows: move (auto-move to the ball when no key is held; M toggles it) · Space/J: serve or topspin drive · L: short push · U: lob · I: smash · hold Q / E: aim left / right · the ball must bounce on your side first: swing just after the bounce · in doubles, partners hit in turn · Esc menu
  • W/A/S/D or arrows: run (auto-run to the ball when no key is held; M toggles it) · Space/J: serve or drive · U: lob · L: drop shot · I: smash · hold Q / E: aim left / right · two serves per point · start the swing just before the ball reaches you · Esc menu
Controls
ActionKeyboardTouchGamepad
Serve, or drive the ballSpace / JDriveA
Clear: high to the back of the courtKClearX
Lob or lift: high and deepULiftB
Drop shot: short over the netLDropY
Smash a high ballISmashRB
Hold to aim left (hold)Q◀ AimLB
Hold to aim right (hold)EAim ▶RT
Turn auto-run on or offMAutoLT
Run towards the net (hold)W / ↑▲L ↑
Run back (hold)S / ↓▼L ↓
Run left (hold)A / ←◀L ←
Run right (hold)D / →▶L →

Scoring

  • One against one: win the bout or match to go through.
  • Score more than the other team before the time or the match ends.
15 events

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Volleyball and beach volleyball

Try it: practise Volleyball and beach volleyball Learn it as a lesson

Goal

  • Hold Space, release in the green: serve (F float/jump, arrows aim) · Space: pass, spike, block · 1–5: set (outside, middle, opposite, pipe, dump) · K tip · L roll · Q/E: block line/cross · Esc menu
  • Hold Space, release in the green: serve (F float/jump, arrows aim) · Space: pass, spike, block · 1: set your partner · 5: attack on two · K poke · L roll · Q/E: block line/cross · Esc menu
Controls
ActionKeyboardTouchGamepad
Play the ball: serve (hold and release), pass, set, spike or block (hold)Space / JPlayA
Attack with a tipKTipX
Attack with a roll shotLRollB
Set the outside hitter11 OutY
Set the middle (quick)22 MidRB
Set the opposite33 OppLB
Set the back-row pipe44 PipeRT
Setter dump: attack on the second contact55 DumpLT
Jump to block, taking away the lineQBlock lineR3
Jump to block, taking away the cross courtEBlock crossL3
Switch between float serve and jump serveFServe typeView
Aim deep↑ / W▲L ↑
Aim short↓ / S▼L ↓
Aim left← / A◀L ←
Aim right→ / D▶L →

Scoring

  • Score more than the other team before the time or the match ends.
4 events

Back to the top

Team games: football, hockey, handball, water polo, basketball, rugby, ice hockey

Try it: practise Team games: football, hockey, handball, water polo, basketball, rugby, ice hockey Learn it as a lesson

Goal

  • Arrows: run · Shift: sprint · Space: pass · E: through ball · R: lob (hold) · hold K, release: shoot (Up/Down aim) · L: tackle · Q: switch · T: tactics · F: skill move · Esc menu
  • Arrows: run · Shift: sprint · Space: pass · R: lob (hold) · hold K, release in the green: shoot · L: steal · Q: switch · T: tactics · F: skill move · Esc menu
  • Arrows: run · Shift: sprint · Space: pass (backwards) · E or K: kick ahead · L: tackle · Q: switch · T: tactics · conversion: hold K, release in the green · Esc menu
Controls
ActionKeyboardTouchGamepad
Run up the screen (hold)↑ / W▲L ↑
Run down the screen (hold)↓ / S▼L ↓
Run left (hold)← / A◀L ←
Run right (hold)→ / D▶L →
Sprint while held (hold)Shift / ShiftSprintX
Pass toward the arrowsSpace / JPassA
Through ball or kick aheadEThroughB
Hold for a lob pass or a high shot (hold)RLobY
Hold and release to shoot (hold)KShootRB
Tackle the ball carrierLTackleLB
Skill move (step-over, crossover)FSkillRT
Switch to the player nearest the ballQSwitchLT
Change the tacticsTTacticsR3

Scoring

  • Score more than the other team before the time or the match ends.
16 events

Back to the top

Diving, gymnastics and trampoline

Try it: practise Diving, gymnastics and trampoline Learn it as a lesson

Goal

  • Space: take off as the take-off marker crosses the middle · Space again: open (kick out) when the rotation marker reaches the middle · Space as you reach the water: rip entry · F, J and K do each step on its own · the judges see take-off, height, opening, rotation, entry and distance from the board · Esc menu
  • Space: take off (or release) as the take-off marker crosses the middle · Space again: open when the rotation marker reaches the middle · Space at touchdown: stick the landing · F, J and K do each step on its own · falls cost 1.0 · Esc menu
  • Space: take off from the in-bounces as the marker crosses the middle · Space again: open when the rotation marker reaches the middle · Space as you touch the bed: rebound into the next skill (a miss ends the routine) · stay near the centre cross · Esc menu
Controls
ActionKeyboardTouchGamepad
Next step: take off, open or landSpace / EnterGoA
Take offFUpX
Open (kick out)JOpenB
Land or enter the waterKLandY

Scoring

  • A panel of judges scores difficulty and execution; the highest score wins.
24 events

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Shooting

Try it: practise Shooting Learn it as a lesson

Goal

  • Space: raise the pistol, then hold Space to hold your breath · arrows/WASD: move the sight to the middle of the wobble · F: squeeze the trigger · X: lower · Esc menu
  • Arm down until the series starts · Space: raise · F: five shots, one per target, within the series time · arrows/WASD: sight between series · Esc menu
  • Arm down until the target faces · Space: raise · F: fire within 3 s · arrows/WASD: sight between shots · Esc menu
  • Space: raise the rifle, then hold Space to hold your breath · arrows/WASD: move the sight to the middle of the wobble · F: squeeze the trigger · X: lower · Esc menu
  • Space: call (the target comes within 1 s) · ←/→: less or more lead, ↑/↓: over or under · F: one shot per target (a double: F twice) · Esc menu
  • Space: call for the target · ←/→: less or more lead, ↑/↓: over or under · F: fire (two barrels) · Esc menu
Controls
ActionKeyboardTouchGamepad
Move the sight left← / A◀L ←
Move the sight up↑ / W▲L ↑
Move the sight down↓ / S▼L ↓
Move the sight right→ / D▶L →
Raise the rifle, then hold to hold your breath (hold)SpaceBreathA
Squeeze the triggerF / EnterFireX
Lower the rifleXLowerB
Call for the targetSpacePullA
Less lead← / A◀L ←
More lead→ / D▶L →
Shoot over↑ / W▲L ↑
Shoot under↓ / S▼L ↓

Scoring

  • Each shot scores by how close it lands to the centre; the highest total wins.
15 events

Back to the top

Rowing

Try it: practise Rowing Learn it as a lesson

Goal

  • Hold Space for the drive, release at the finish · recover slowly up the slide, catch again · ▲/▼: stroke power · pace yourself over 2000 m · Esc menu
  • You row stroke and the crew follows · hold Space for the drive, release at the finish · keep rate and drive steady to stay together · ▲/▼: power · Esc menu
Controls
ActionKeyboardTouchGamepad
Drive (hold), release at the finish (hold)SpaceDriveA
More stroke power↑ / W▲L ↑
Less stroke power↓ / S▼L ↓

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
14 events

Back to the top

Canoe and kayak

Try it: practise Canoe and kayak Learn it as a lesson

Goal

  • Canoe slalom: one side (first stroke picks it) · hold F/J to paddle · ◀/▶: sweep or reverse sweep · W/S: J-stroke · green down, red up · Esc menu
  • Slalom: gates in order, green downstream, red upstream · hold F/J to paddle · ◀/▶: sweep to turn · touch 2 s, missed gate 50 s · Esc menu
  • Kayak cross: four boats off the ramp · hold F/J to paddle, ◀/▶ to turn · every gate (red: upstream) · Space: roll in the roll zone · first to the line · Esc menu
  • Canoe: one side only · hold F or J per pull (the first picks your side), release at the hip · no rudder: W/S sets the J-stroke that keeps you straight · Esc menu
  • Canoe double: your partner paddles the other side, in your rhythm · hold F or J per pull, release at the hip · W/S: J-stroke strength · Esc menu
  • Hold F (left) or J (right) for each pull and release at the hip; alternate sides · A/D: rudder · keep a high, clean tempo and stay in your lane · Esc menu
  • You set the crew's rhythm · hold F (left) or J (right) per pull, release at the hip, alternate · A/D: rudder · a steady tempo keeps the crew together · Esc menu
Controls
ActionKeyboardTouchGamepad
Left paddle stroke (hold, release at the hip) (hold)FLLB
Right paddle stroke (hold, release at the hip) (hold)JRRB
Sweep stroke: turn left (hold) (hold)← / A◀L ←
Sweep stroke: turn right (hold) (hold)→ / D▶L →
Stronger J-strokeW / ↑▲L ↑
Weaker J-strokeS / ↓▼L ↓
Eskimo rollSpaceRollA
Rudder left (hold) (hold)A◀L ←
Rudder right (hold) (hold)D▶L →

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
  • One against one: win the bout or match to go through.
16 events

Back to the top

Ski cross and snowboard cross

Try it: practise Ski cross and snowboard cross Learn it as a lesson

Goal

  • Four riders, one start gate · Space when the gate drops, then on the down side of rollers to pump · ◀/▶ steer, ↓ tuck, Shift skid, ↑ absorb before jumps · contact allowed · first to the line · Esc menu
Controls
ActionKeyboardTouchGamepad
Push out of the gate, then pump the rollersSpacePUMPA
Carve left (hold) (hold)←◀L ←
Carve right (hold) (hold)→▶L →
Gentle turn left (hold) (hold)ALX
Gentle turn right (hold) (hold)DRB
Tuck (hold) (hold)↓ / STUCKL ↓
Skid (hold) (hold)Shift / ShiftSKIDY
Absorb before a jump↑ / WJUMPL ↑

Scoring

  • One against one: win the bout or match to go through.
5 events

Back to the top

Bobsleigh, skeleton and luge

Try it: practise Bobsleigh, skeleton and luge Learn it as a lesson

Goal

  • F/J: push strides once the track is clear · Space: load in before the line · ◀/▶ steer: ride up the wall, steer down before each exit so the sled does not cross the track · Esc menu
  • F/J: pull off the handles, then paddle · Space: lie back · ◀/▶ steer: ride up the wall, steer down before each exit · ↑: touch the pad after the finish (team relay) · Esc menu
Controls
ActionKeyboardTouchGamepad
Push stride or paddle strokeFLLB
Push stride or paddle strokeJRRB
Load into the sled, or lie backSpaceLOADA
Steer left (hold) (hold)← / A◀L ←
Steer right (hold) (hold)→ / D▶L →
Touch the pad (team relay)↑ / WPADL ↑

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
12 events

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Cross-country skiing and ski mountaineering

Try it: practise Cross-country skiing and ski mountaineering Learn it as a lesson

Goal

  • F/J: pole and kick in rhythm · 1 climbing technique, 2 flat technique, 3 tuck on descents · Esc menu
  • F/J: pole and kick in rhythm · 1 climbing technique, 2 flat technique, 3 tuck · C: change skis at the stop · Esc menu
  • F/J: step in rhythm on skins and on foot · C: transition at each stop (skis on the backpack, skins on, skins off) · Esc menu
Controls
ActionKeyboardTouchGamepad
Left footF / ←LLB
Right footJ / →RRB
Climbing technique1 / QClimbA
Flat technique2 / WFlatX
Tuck for descents3 / ETuckB
Change skis or make the transitionC / SpaceChangeA

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
  • One against one: win the bout or match to go through.
15 events

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Biathlon

Try it: practise Biathlon Learn it as a lesson

Goal

  • F/J: skate in rhythm · 1 V1 for climbs, 2 V2 for flats, 3 tuck · at the range, Space fires when the sight is on the target · Esc menu
Controls
ActionKeyboardTouchGamepad
Left footF / ←LLB
Right footJ / →RRB
Climbing technique1 / QClimbX
Flat technique2 / WFlatB
Tuck for descents3 / ETuckY
Fire at the targetSpaceFireA
Sight click: move the shots leftZ / ,◀ SightRT
Sight click: move the shots rightX / .Sight ▶LT

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
11 events

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Ski jumping

Try it: practise Ski jumping Learn it as a lesson

Goal

  • Space: leave the bar, take off at the edge of the table, then land with a telemark · Up/Down: lean forward or back in the air (about 8° flies furthest) · Esc menu
Controls
ActionKeyboardTouchGamepad
Leave the bar, take off or landSpaceJumpA
Lean forward↑ / W▲L ↑
Lean back↓ / S▼L ↓
Coach: lower the start gate by oneGGate −1X

Scoring

  • Points from every part are added up; the highest total wins.
6 events

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Freestyle skiing and snowboard (judged)

Try it: practise Freestyle skiing and snowboard (judged) Learn it as a lesson

Goal

  • Space drops in and then does whatever is due. Hold S to scrub speed into the green zone, F takes off, J opens out of the rotation, K lands. Air, form and landing are judged and multiplied by the degree of difficulty.
  • Space drops in and then does whatever is due. Hold S to check your speed until the landing marker sits in the green zone. F pops at the lip, G grabs, J opens to spot the landing, K lands. On a rail press B (or Space) at every wobble and K to pop off.
  • Space drops in and then does whatever is due. D pumps at the bottom of each wall, F pops at the lip, G grabs, J opens, K lands back in the pipe. Five hits: more speed means more amplitude.
  • Space (or F) drops in. F turns left and J turns right at each bump, in rhythm. At the two air bumps Space pops, opens and lands (or D pops, H opens, K lands). Turns, air and speed are scored.
Controls
ActionKeyboardTouchGamepad
Drop in, pop, grab, open or land: whatever is due nowSpace / EnterGoA
Hold to check your speed (hold)S / ↓CheckX
Pop at the lipFPopB
Open up and spot the landingJOpenY
Absorb the landingKLandRB
Grab the skis or the boardGGrabY
Pump the transitionDPumpX
Catch your balance on the railBBalanceRT
Turn left at the bumpF / ←LeftLB
Turn right at the bumpJ / →RightRB

Scoring

  • A panel of judges scores difficulty and execution; the highest score wins.
  • One against one: win the bout or match to go through.
19 events

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Skateboarding, BMX freestyle and surfing (judged)

Try it: practise Skateboarding, BMX freestyle and surfing (judged) Learn it as a lesson

Goal

  • Space drops in and then does whatever is due. D pumps at the bottom of each transition, F pops at the coping, G grabs, J opens out of the rotation, K lands. On a lip trick press B (or Space) at every wobble and K to drop back in. The run lasts until the buzzer.
  • Space drops in and then does whatever is due. F pops at each obstacle, J catches the board, K lands. On a rail or ledge press B (or Space) at every wobble and K to pop off. Runs and single tricks are judged; your best run and best two tricks count.
  • Wait in the lineup for a good wave. A (or Space) paddles for it as it peaks; with priority the wave is yours, without it you risk an interference. On the wave press D (or Space) at each section, F for an air on a lip (J opens, K lands), T to pull into a barrel and K to come out. Your best two waves count.
Controls
ActionKeyboardTouchGamepad
Drop in, paddle, pump, pop, grab, open or land: whatever is due nowSpace / EnterGoA
Pump the transitionDPumpX
Pop at the coping or the obstacleFPopB
Grab the boardGGrabY
Open up and spot the landingJOpenRB
Absorb the landingKLandLB
Catch your balance on the coping, rail or ledgeBBalanceRT
Paddle for the waveAPaddleL ←
Turn at the sectionDTurnL →
Launch an air off the lipFAirX
Pull into the barrelTBarrelB

Scoring

  • A panel of judges scores difficulty and execution; the highest score wins.
  • One against one: win the bout or match to go through.
8 events

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Figure skating, rhythmic gymnastics, artistic swimming and breaking (judged)

Try it: practise Figure skating, rhythmic gymnastics, artistic swimming and breaking (judged) Learn it as a lesson

Goal

  • Space takes your start and then does whatever is due. D (or Space) on every count of a hybrid, together with your partners; hold H (or Space) through a technical element; in acrobatics F launches, J opens, K enters the water. Execution, artistic impression and synchronization are judged.
  • Space takes your start and then does whatever is due. D (or Space) on every beat of the toprock and footwork and every rotation of a power move; hold H (or Space) for a freeze; F, J and K for air moves. After both throwdowns nine judges vote; best of three rounds.
  • Space takes your start and then does whatever is due. F throws the apparatus or leaves the floor, J opens out of the rolls under it, K catches it; D (or Space) on every beat of the steps and handling; hold H (or Space) through a balance. D judges count the difficulty, E judges deduct faults.
  • Space takes your start and then does whatever is due. F takes off, J checks out of the rotation, K lands; D (or Space) on every revolution of a spin and every beat of a sequence; hold H (or Space) through a lift and let go on the cue. Nine judges give each element its grade of execution.
Controls
ActionKeyboardTouchGamepad
Start, take off, check out, land, hit the beat or hold: whatever is due now (hold)Space / EnterGoA
Take off or throwFPopX
Open up and spot the landingJOpenB
Absorb the landingKLandY
Hit the beat or the revolutionDBeatRB
Hold the position, release on the cue (hold)HHoldLB

Scoring

  • A panel of judges scores difficulty and execution; the highest score wins.
  • One against one: win the bout or match to go through.
11 events

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Fencing: épée, foil and sabre

Try it: practise Fencing: épée, foil and sabre Learn it as a lesson

Goal

  • D/→ advance · A/← retreat · J lunge · K extend the arm · L flèche · hold ↑ head, ↓ low, Q arm (the whole body is target) · Space parry high · B parry low · H beat · U point in line · no right of way: hits within 45 ms both score · Esc menu
  • D/→ advance · A/← retreat · J lunge · K extend · L flèche · hold ↓ low line · Space parry high · B parry low · then riposte (K) · H beat a point in line · U point in line · target: the trunk only (arms and head are off target) · right of way: the attack beats the counter-attack · Esc menu
  • D/→ advance · A/← retreat · J lunge · K cut · hold ↑ head, Q arm · Space parry high · B parry low · then riposte (K) · H beat · U point in line · target: above the waist · right of way · no flèche in sabre · Esc menu
Controls
ActionKeyboardTouchGamepad
LungeJLungeX
Extend the arm (attack or riposte)KExtendB
Flèche (running attack)LFlècheY
Parry in the high lineSpaceParry ↑A
Parry in the low lineBParry ↓RB
Beat the opponent's bladeHBeatLB
Point in lineULineRT
Hold to aim at the head (hold)W / ↑HeadL ↑
Hold to aim low (hold)S / ↓LowL ↓
Hold to aim at the arm (hold)QArmLT
RetreatA / ←◀L ←
AdvanceD / →▶L →

Scoring

  • One against one: win the bout or match to go through.
  • Score more than the other team before the time or the match ends.
12 events

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Weightlifting

Try it: practise Weightlifting Learn it as a lesson

Goal

  • When called: Space lifts the bar off the platform, Space again for the second pull as the bar reaches mid-thigh, Space to pull under · clean & jerk: Space to dip, drive, split, then Space to bring the feet into line · hold still for the down signal, then L lowers · ↑/↓ set your next weight, Enter declares it (two changes allowed; none in the last 30 s) · C challenges a no-lift · Esc menu
Controls
ActionKeyboardTouchGamepad
Lift, second pull, pull under, dip, drive, split, feet into line (the next move)SpaceGoA
Next weight +1 kg↑ / W▲L ↑
Next weight −1 kg↓ / S▼L ↓
Declare the next weightEnter / KDeclareX
Lower the bar (only after the down signal)LLowerB
Challenge the referees' decisionCChallengeY

Scoring

  • Longest distance or greatest height wins; your best valid attempt counts.
10 events

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Sport climbing

Try it: practise Sport climbing Learn it as a lesson

Goal

  • Boulders: S starts an attempt · Space/K static move · hold J to charge a dyno, release when the bar is in the green · R shakes out the pump · X lets go to try again · top 25, high zone 10, low zone 5, minus 0.1 per failed attempt · lead: one attempt, C clips each quickdraw (a missed clip ends the climb) · holds 1–10 score 1, 11–20 score 2, 21–30 score 3, 31–40 score 4 · Esc menu
  • Ready, then three tones: Space leaves the pad on the third (under 0.1 s after it is a false start, eliminated) · F/← and J/→ alternate hands up the 15 m wall · keep the rhythm: a move before the bar fills slips and costs time, too early falls · slap the top pad · Esc menu
Controls
ActionKeyboardTouchGamepad
Step onto the wall and start an attemptSStartX
Make the next move with a static reachSpace / KMoveA
Hold to charge a dynamic move, release to jump (hold)JDynoB
Shake out on this hold to recover from the pumpRRestY
Clip the rope into the quickdrawCClipRB
Drop off the boulder to try againXLet goLB
Leave the start pad on the third toneSpaceGoA
Left hand to the next holdF / ←LLB
Right hand to the next holdJ / →RRB

Scoring

  • Points from every part are added up; the highest total wins.
  • One against one: win the bout or match to go through.
4 events

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Golf

Try it: practise Golf Learn it as a lesson

Goal

  • Space starts the backswing, Space again sets the power (the meter rising), Space a third time strikes as the meter falls through the mark: early pulls and hooks left, late pushes and slices right · ←/→ aim (the dots show the carry) · ↑/↓ club (on the green: the putter's range) · read the wind and the slope arrows · water: 1 penalty stroke; out of bounds: stroke and distance · 40 s per stroke · Esc menu
Controls
ActionKeyboardTouchGamepad
Start the backswing, set the power, then strike at the markSpace / KSwingA
Aim left← / ALL ←
Aim right→ / DRL →
A longer club (on the green: a longer putter range)↑ / WLongerL ↑
A shorter club (on the green: a shorter putter range)↓ / SShorterL ↓

Scoring

  • Points from every part are added up; the highest total wins.
2 events

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Equestrian: dressage, eventing, jumping

Try it: practise Equestrian: dressage, eventing, jumping Learn it as a lesson

Goal

  • Enter starts the test · T as the horse reaches each marker (the marker bar fills) · Space on each beat of the gait (the rhythm bar) · off-beat aids make the horse tense · a transition aid where none is due is an error of course (2, then 4 points; the third eliminates) · five judges mark each movement 0–10 · Esc menu
  • Three tests with one horse: dressage (Enter, T at the markers, Space on the beat), cross-country (↑/↓ pace, B balance, Space take-off; refusal 20, frangible 11, dangerous riding 25, 0.4 per second over the optimum) and jumping (4 per fault) · the horse inspection before the jumping · watch the energy bar: an exhausted horse is stopped · Esc menu
  • ↑/↓ pace (the horse follows the course) · B half-halt to balance before a fence · Space asks for the take-off inside 5 m: your ask decides the spot (the take-off bar: the mark is ideal; without an ask the horse goes deep) · knockdown 4 faults, first refusal 4, the second eliminates · 1 fault per second over the time allowed · U urges (never on a tired horse: abuse eliminates) · R retires · Esc menu
Controls
ActionKeyboardTouchGamepad
Dressage: the aid in the rhythm · courses: ask for the take-offSpaceAid / jumpA
Enter the arena and begin the testEnterEnterX
The transition aid as the horse reaches the markerTTransitionB
More pace↑ / WFasterL ↑
Less pace↓ / SSlowerL ↓
BalanceBHalf-haltY
The whip or spurs: a short burst, never on a tired horse (welfare rules apply)UUrgeRB
Retire to spare the horseRRetireLB

Scoring

  • A panel of judges scores difficulty and execution; the highest score wins.
  • Several stages or events; the best overall result wins.
  • Points from every part are added up; the highest total wins.
6 events

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Short-track speed skating

Try it: practise Short-track speed skating Learn it as a lesson

Goal

  • F/J: push in rhythm · ←/→: line · Space: skate kick · Esc menu
  • F/J: push · ←/→: line · E: exchange · Space: kick · Esc menu
Controls
ActionKeyboardTouchGamepad
Left footFLLB
Right footJRRB
Move towards the blocks← / AInL ←
Move wider→ / DOutL →
Skate kick at the finish lineSpaceKickA
Push your next teammate into the raceE / EnterPushX

Scoring

  • One against one: win the bout or match to go through.
9 events

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Open-water swimming (10 km)

Try it: practise Open-water swimming (10 km) Learn it as a lesson

Goal

  • ▲/▼: stroke rate · ←/→: line · E: sight · F: feet · G: feed · Space: kick · Esc menu
Controls
ActionKeyboardTouchGamepad
Faster stroke rate↑ / W▲L ↑
Slower stroke rate↓ / S▼L ↓
Line further inside← / AInL ←
Line further outside→ / DOutL →
Lift your head and sight the next buoyESightX
Swim on the feet of the swimmer ahead, or swim your own lineFFeetB
Take a bottle from your feeding poleGFeedY
Kick for the finish (hold) (hold)SpaceKickA

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
2 events

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Cycling: road (prototype)

Try it: practise Cycling: road (prototype) Learn it as a lesson

Goal

  • ▲/▼: power · Space: attack · W/S: move up/back · G: feed · O: team order · Esc menu
  • ▲/▼: power · Space: all out · A: aero position · Esc menu
Controls
ActionKeyboardTouchGamepad
More power↑▲L ↑
Less power↓▼L ↓
Attack (hold) (hold)SpaceAttackA
Move up in the groupWFrontX
Drop back in the groupSBackB
Take a musette or a bottleGFeedY
Change your team's orderOOrderRB
Aero position on or offAAeroL ←

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
4 events

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Cycling: mountain bike and BMX (prototype)

Try it: practise Cycling: mountain bike and BMX (prototype) Learn it as a lesson

Goal

  • ▲/▼: power · Space: attack · L: A or B line · G: bottle in tech zones · Esc menu
  • Space or F/J: gate, then hold to pedal · ↑: pump at each lip · ←/→: line · Esc menu
Controls
ActionKeyboardTouchGamepad
More power↑▲L ↑
Less power↓▼L ↓
Attack (hold) (hold)SpaceAttackA
Switch between the A line and the B lineL / A / BLineL ←
Take a bottle in the tech zoneGFeedX
Out of the gate, then pedal (hold) (hold)Space / F / JPedalA
Pump the roller or pop the jump↑ / WPumpL ↑
Inside line through the berms← / AInsideL ←
Outside line through the berms→ / DOutsideL →

Scoring

  • Lowest time wins. Times are game-simulation times, not certified marks.
4 events

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Sailing (prototype)

Try it: practise Sailing (prototype) Learn it as a lesson

Goal

  • ←/→: steer · T: tack · Y: gybe · S: sails · P: turns · Esc menu
Controls
ActionKeyboardTouchGamepad
Steer to port (left)← / ALL ←
Steer to starboard (right)→ / DRL →
Tack: turn through the windTTackA
Gybe: turn the stern through the windYGybeX
Ease the sails or sheet inS / SpaceSailsL ↓
Take the penalty turns owedPTurnsB

Scoring

  • Points from every part are added up; the highest total wins.
10 events

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Multi-event competitions (prototype)

Try it: practise Multi-event competitions (prototype) Learn it as a lesson

Goal

  • F/J: alternate strides after the gun (about 4.6 per second) · Space: jump the hurdle (best about 2 m before it) · Esc menu
  • →: step in · ←: step back · Space: lunge · F: parry · Esc menu
  • ▲/▼: pace · Space: attack · T: transition · Esc menu
  • Space: leave the bar, take off at the edge of the table, then land with a telemark · Up/Down: lean forward or back in the air (about 8° flies furthest) · Esc menu
Controls
ActionKeyboardTouchGamepad
Left footF / ←LLB
Right footJ / →RRB
Jump the hurdleSpaceJumpA
Step towards the opponent→ / DInL →
Step back← / AOutL ←
Lunge (attack)Space / JLungeA
ParryFParryX
Faster↑ / W▲L ↑
Slower↓ / S▼L ↓
Attack (hold) (hold)SpaceAttackA
Next transition actionT / EnterNextX
Lean forward↑ / W▲L ↑
Lean back↓ / S▼L ↓
Coach: lower the start gate by oneGGate −1X

Scoring

  • Points from every part are added up; the highest total wins.
  • Several stages or events; the best overall result wins.
  • Lowest time wins. Times are game-simulation times, not certified marks.
10 events

Back to the top

Ways to play